I'm using Lakka-Switch to play ScummVM games on my Switch and using touchscreen controls is impossible because the cursor is locked to the pillar-boxed game screen and the touch controls span the entire Switch display. Besides that it seems to be random where the cursor will end up when you're tapping sometimes the same spot which means it's totally unusable. I know Lakka-Switch is fairly new, but is this a ScummVM port issue or Lakka's implementation? Is there any way to set the calibration? Tie it to the pillar-boxed game display and not the width of the entire screen? Anyone know for sure? Asking on the Lakka-Switch thread on GBATemp is like shouting into a crowd. No answers.
Lakka Download Switch
Suitable: for Nintendo Switch RCM / NS SX OS Size: 3.5 x 3.5 x 1.8 cm / 1.38 x 1.38 x 0.71 in Weight: 6g. How to use RCM Jig? Long press NS power button, pop-up menu select 'power option',click 'turn off'. Turn NS off completely. Copy needed files to the root directory of your TF card 3. Connect your RCM Jig to the Right-Hand Joycon rail. So i'm using Lakka for Nintendo Switch, everything works perfect except for the biggest part: the game itself. When I launch Mario Kart Wii, there's a message saying 'Could not write to/read from Wii System Memory'.
The fact that Nintendo won't be releasing the Virtual Console for Switch is a bummer, so it looks like fans are going to have to take matters into their own hands. Now a GameCube emulator for Switch called Dolphin has been developed, which runs through a Linux distribution called Lakka. A proof of concept video was also released, which you can see at the bottom of this post.
Lakka Switch Github
Lakka Download Switch
Suitable: for Nintendo Switch RCM / NS SX OS Size: 3.5 x 3.5 x 1.8 cm / 1.38 x 1.38 x 0.71 in Weight: 6g. How to use RCM Jig? Long press NS power button, pop-up menu select 'power option',click 'turn off'. Turn NS off completely. Copy needed files to the root directory of your TF card 3. Connect your RCM Jig to the Right-Hand Joycon rail. So i'm using Lakka for Nintendo Switch, everything works perfect except for the biggest part: the game itself. When I launch Mario Kart Wii, there's a message saying 'Could not write to/read from Wii System Memory'.
The fact that Nintendo won't be releasing the Virtual Console for Switch is a bummer, so it looks like fans are going to have to take matters into their own hands. Now a GameCube emulator for Switch called Dolphin has been developed, which runs through a Linux distribution called Lakka. A proof of concept video was also released, which you can see at the bottom of this post.
Lakka Switch Github
This video was uploaded by user Mizumi, which shows the GameCube's Paper Mario: The Thousand Year Door running on the console solidly. Considering that Nintendo fans have never had a way to play GameCube games on modern hardware officially, being able to use this emulator on Switch is a great compromise. The console had a lot of great games that fans would love to dive back into, especially considering that things have slowed down a bit for Switch releases.
The need for emulators has become all the more prevalent due to Nintendo's confirmation that Switch would not be getting the Virtual Console. This service allowed players to download games from a variety of Nintendo platforms and play them on Wii, Wii U and 3DS, though they will be doing something different with Switch. The company still hasn't released the official details on that just yet, but we'll be sure to keep you updated.
Lakka Nintendo Switch
Be sure to check out the proof of concept video showing off GameCube games like Super Smash Bros. Melee and Paper Mario: The Thousand Year Door running on Switch below. Retroarch mario.